

I Didn’t Cheat is a stealth-based investigation game set entirely within the high-pressure environment of a school classroom. You’re suddenly accused of cheating on a major exam, and now it’s your job to prove your innocence while navigating an increasingly tense academic setting. Avoid detection, gather clues, and challenge assumptions as you work to uncover who really tampered with the test results. The game blends tactical movement, hidden object mechanics, and dialogue strategy into a single suspenseful experience.
Gameplay in I Didn’t Cheat revolves around sneaking through your classroom without attracting the teacher’s attention. Your goal is to uncover critical pieces of evidence that can shift the blame away from you. From passing notes to peeking into other students’ belongings, every action must be timed carefully to avoid suspicion. The classroom becomes a puzzle of movement and misdirection as the clock ticks down toward the final bell.
The real tension comes from not knowing who framed you. I Didn’t Cheat introduces a rotating pool of suspects that change with each session. Your classmates have different personalities, motives, and secrets. Some may be guilty, some might just be hiding something else entirely. The game encourages repeated plays with multiple endings depending on how you handle confrontations and which clues you prioritize.
The classroom dynamic is reactive. If you push too hard or accuse the wrong person, the game can turn against you. Gossip spreads, alliances form, and even neutral classmates might start acting suspicious if you act recklessly. Each decision you make nudges the narrative in a new direction. I Didn’t Cheat becomes more than a stealth game—it transforms into a tactical social drama.
I Didn’t Cheat provides an intense blend of strategy, stealth, and deduction. With shifting narratives and hidden consequences at every turn, it creates a compelling space for players who enjoy piecing together complex social puzzles under pressure.