

Meteor 60 Seconds is a frantic decision-based simulation game where you have only one minute to live before a giant meteor crashes into Earth. What would you do if the world were ending in sixty seconds? That’s the challenge posed by this fast-paced, absurdly humorous game. You’re given complete freedom to live out your final moments in any way you choose—chaotic, compassionate, violent, romantic, or ridiculous. Every action has consequences, and the choices you make reveal a lot more than just how you want to go out.
At the start of each session, the game presents you with a grim but simple truth: a giant meteor is heading straight for Earth, and you have sixty seconds before impact. With the clock ticking, you’re thrown into the world and left to your own devices. There’s no tutorial, no guidance—just action. The game encourages you to explore your instincts and test boundaries as you decide how to spend your final moments.
Although each round is exactly sixty seconds long, Meteor 60 Seconds offers significant replay value thanks to its branching endings. Your actions determine how your final moments are remembered—and how others react after the fact. Whether you act out of kindness, aggression, or pure chaos, the game provides a short debriefing after the meteor hits that humorously critiques your behavior and unlocks new content.
What makes the game compelling is not just its short length, but how much you can actually do in a single minute. Meteor 60 Seconds packs dozens of interactions into a tiny timeframe, requiring you to think and act quickly. But underneath the chaos is a subtle layer of moral introspection. Do you protect your loved ones? Do you help strangers? Or do you indulge every selfish urge you’ve ever had? The game doesn’t judge you—it just shows you the results.
Meteor 60 Seconds is a compact yet deeply engaging experience that pushes you to question what really matters when the clock is ticking. With its absurd humor, reactive world, and fast-paced design, it delivers surprising depth in under a minute—and encourages you to come back and try again, just to see how different the end can be.