

No, I’m not a Human is a tense, story-driven survival experience where every knock at the door could bring salvation or danger. In a crumbling world teetering on the edge of ruin, you become the gatekeeper of a fragile safehouse. Strangers arrive seeking shelter, but it’s up to you to decide who gets in — and who might be a hidden threat waiting to strike.
The game’s central mechanic revolves around assessing visitors before granting them access. This isn’t guesswork — it’s a careful process of reading their stories, examining their belongings, and picking up on subtle inconsistencies:
No, I’m not a Human forces players to think beyond simple right and wrong. Each choice has consequences, shaping your story and the fate of your shelter. The design encourages careful thought, making even small decisions feel significant:
The game thrives on its oppressive atmosphere. Lighting, sound design, and subtle visual details keep you questioning the world beyond your door:
No, I’m not a Human isn’t just about surviving — it’s about testing your instincts over and over again. The replayability lies in seeing how different decisions unravel, discovering hidden encounters, and mastering the art of reading people. Every playthrough teaches you something new, and every choice carries the weight of uncertainty.